AMP gives detailed stats for CPU usage, rendering, and memory, and includes a complete ActionScript profiler with function and per-line timing. AMP is similar in purpose and design to Adobe Scout. Scaleform AMP Analyzer for Memory and Performance - profiler tool used to analyze memory and performance of Flash content inside a game or 3D application while running on PC, console or mobiles. These currently include an MMO UI, FPS HUD, and frontend menu kit. Scaleform UI Kits Prebuilt customizable examples including sample C++ engine and ActionScript code, as well as corresponding Flash content. These components are intended to be lightweight, while providing for bi-directional communication with the engine and other considerations for game development. Scaleform CLIK Common Lightweight Interface Kit - easily customizable Flash UI component framework, including buttons, list boxes, drop down menus, sliders, trees and windows, created in collaboration with. Scaleform 4 includes support for ActionScript 3's built-in 3D capabilities, making 3Di unnecessary. Scaleform 3Di ActionScript 2 extensions allowing for three-dimensional location and rotation of Flash elements. In addition to the engine, documentation, and samples, the Scaleform GFx SDK includes several additional components: audio support via a licensee-implementable C++ interface, with a default implementation supporting FMOD.optimized ActionScript 3 and ActionScript 2 virtual machines with garbage collector, as well as GFx-specific ActionScript extensions.support for all major Flash display classes including Sprite, MovieClip, TextField and Filters (Glow, Bevel, DropShadow, etc.).a vector-graphic based font system that uses a single texture to dynamically cache glyphs on demand.a mesh cache to manage tessellated triangle data.mesh rendering backends for DirectX and OpenGL APIs.a GPU-accelerated rendering engine for display objects, featuring a vector-to-triangle tessellation engine with an edge anti-aliasing algorithm that uses subpixel triangles to smooth the edges.Scaleform GFx contains several core systems, including: Scaleform GFx could also be licensed for use as a standalone Flash runtime system on mobile platforms, competing with Adobe AIR. Scaleform provides APIs for direct communication between Flash content and the game engine, and pre-built integrations for popular engines such as Unity, Unreal Engine, and CryENGINE.
Scaleform GFx supported all major platforms, including game consoles, mobile and PC operating systems.
Microsoft Windows, OS X, Linux, as well as Xbox 360, Xbox One, PlayStation 2, PlayStation Portable, PlayStation 3, PlayStation 4, PS Vita, 3DS, Wii, Wii U, Windows Phone, iOS, and Android Īuthors created user interfaces using Adobe Flash authoring tools, such as Adobe Animate (formerly Adobe Flash Professional) the resulting SWF files were used directly by the GFx libraries, providing similar functionality to the Adobe Flash Player but optimized for use within game engines. C++ API provided, C# API available in Unity Plugin ActionScript virtual machine included